Undertale Adventures X Raid Act 1 Guide: Best Teams, Rewards, and Clear Tips
A practical walkthrough of the Undertale Adventures X Raid Act 1 mode, covering prep, unit roles, strategy, rewards, and the codes worth redeeming.
Raids are the moment Undertale Adventures X stops being a relaxed chapter grind and starts asking whether your squad can actually hold a lane under pressure. If you've been cruising through early story maps and you're now staring at the Undertale Adventures X Raid Act 1 gate, you've hit the game's first real difficulty wall — and the units that carried you this far may not be enough on their own.
This guide breaks down what the Undertale Adventures X Raid Act 1 mode expects from you, how to prepare without wasting Souls, which unit roles matter most, and the mistakes that send most first attempts straight back to the lobby. Everything here is aimed at players who want a clean clear rather than a lucky one.
What Is the Undertale Adventures X Raid Act 1 Mode?
Undertale Adventures X is an Undertale-inspired Roblox tower defense game from Side Productions, and raids sit alongside its story chapters as a separate, tougher progression track. Where a chapter is usually a straight run through a fixed set of waves, a raid compresses that pressure into a shorter, meaner fight that punishes weak placement and half-finished teams.
The Undertale Adventures X Raid Act 1 encounter is the entry tier of that track. In practice, that makes it the raid you're expected to clear with a solid but not perfect roster — the gate that teaches raid habits before later acts start layering on extra pressure. Because raid balance gets adjusted regularly, treat any specific numbers you see in a video as a snapshot rather than gospel. The fundamentals below hold across patches.
| Feature | Story chapters | Raid Act 1 (raid tier) |
|---|---|---|
| Unit investment needed | Low to moderate | Moderate — upgraded, not just summoned |
| Failure cost | Retry freely | A wasted run and a full team reset |
| Coordination | Optional | Strongly recommended |
| Enemy pressure | Ramps gently | Spikes fast, with a boss-style finish |
| Rewards | Story progression and Souls | Raid-tier rewards and progression |
| Best entry point | Start of the game | After a stable chapter roster |
Why Act 1 matters more than it looks
Act 1 is where you learn the habits that carry you through every later raid: economy discipline, upgrade timing, and target priority. Players who brute-force it with an over-leveled roster often hit a wall two acts later, because they never learned to manage a run. Clear it properly once and the rest of the raid track gets noticeably easier.
How to Prepare for Undertale Adventures X Raid Act 1
Prep is where most clears are actually won. Before you queue, three systems matter: Souls (the summoning currency), trait rerolls (your stat upgrades), and codes (free injections of both).
Souls and summoning
Soul Fragments combine into Souls, and Souls are what you spend to summon units. Arriving at a raid with an empty Soul bank means you have no way to pivot if your first composition fails. Player experience consistently suggests banking enough for at least one or two emergency summons before you start a serious attempt.
Trait rerolls
Rerolls are spent in the upgrades area to buff your team's stats. The most common mistake here is spreading them thin across the whole roster. Concentrate them on the two or three units that will actually anchor your raid lane — a single heavily upgraded carry outperforms six mediocre ones.
Codes: free Souls and rerolls before you queue
Codes are the fastest way to top up your bank before an attempt. To redeem one, click the Codes button on the right-hand side of the main lobby screen, type the code into the box, then press Enter on PC, A on Xbox, or X on PlayStation. On mobile, simply tap outside the code box.
| Code | Reward | Status |
|---|---|---|
| MOREFREESTUFF | 25x Trait Rerolls, 3 Gaster Hands, 1,000x Souls | Active |
| THANKYOUFORWAITING | — | Expired |
| 2KCCU! | — | Expired |
| FREESTUFF! | — | Expired |
| TRADINGSOON! | — | Expired |
| MONEYTONIGHT | — | Expired |
Codes in this game have a habit of dying within hours, so redeem anything working the moment you see it. For a live list that gets refreshed as new codes drop, bookmark GamesRadar's updated Undertale Adventures X codes list and check it before each session.
| Prep step | Priority | Why it matters |
|---|---|---|
| Bank Souls for emergency summons | High | Lets you adapt mid-raid instead of restarting |
| Concentrate rerolls on 2–3 core units | High | Turns a good unit into a raid carrier |
| Redeem all working codes | High | Free Souls and rerolls cost you nothing |
| Upgrade your lane anchors | Medium | Raw stats beat extra bodies in later waves |
| Test your comp in a chapter first | Medium | Confirms placement before a real attempt |
Best Unit Roles for Undertale Adventures X Raid Act 1
Raid compositions are less about collecting every recognizable Undertale character and more about covering jobs. A team that covers all five roles below will usually outperform a team of five high-rarity damage dealers.
| Role | Job in the raid | What to prioritize |
|---|---|---|
| Lane anchor / DPS | Holds the main path | High single-target damage and solid range |
| AoE clear | Deletes grouped waves | Wide splash and fast attack speed |
| Support / buffer | Lifts nearby units | Damage or speed buffs, cheap to place |
| Economy / farm | Generates currency mid-run | Early placement in a safe back-line spot |
| Boss finisher | Bursts the final threat | High burst damage and a short cooldown |
A reliable starting shape is one economy unit, two anchors, one AoE unit, and one support or finisher. If your roster is thin, cut the support first — economy and anchors are non-negotiable, because they're what let you keep scaling as waves get heavier.
Placement beats rarity
Where a unit sits matters more than how rare it is. Anchors should cover the longest stretch of path available, AoE units should sit where enemies bunch up, and economy units belong at the back where nothing reaches them. Spend the first few waves watching how enemies move before you commit your layout.
Undertale Adventures X Raid Act 1 Strategy and Common Mistakes
The core raid loop is simple: place a minimal opener, upgrade before you expand, and re-balance lanes whenever damage is landing where enemies aren't. Most failed attempts come down to one of six habits.
| Mistake | Why it hurts | Fix |
|---|---|---|
| Placing everything at the start | You run dry and can't afford upgrades | Open small, upgrade, then expand |
| Spreading rerolls across the roster | No unit becomes strong enough to matter | Stack rerolls on 2–3 core units |
| Skipping economy units | Late waves simply overwhelm you | Slot one farm unit in a safe spot |
| Upgrading the wrong lane | Damage lands where nothing walks | Re-check the path every few waves |
| Queuing with an empty Soul bank | Zero flexibility after a failed attempt | Bank Souls before starting |
| Redeeming codes too late | Free rewards expire unused | Redeem immediately when a code is live |
Ability timing and the final push
Save your biggest abilities for the closing waves rather than firing them the moment they're ready. The last stretch of a raid is usually where the boss-style threat appears, and an ability that's already on cooldown when it arrives is an ability you wasted. If you're unsure, hold one burst ability in reserve specifically for the finish.
Rewards and Progression After Clearing Act 1
Community reports suggest that clearing the Undertale Adventures X Raid Act 1 tier feeds you into the next stage of the raid track, so the goal isn't to farm it forever — it's to clear it and move on.
| Reward type | What it does | Best use |
|---|---|---|
| Souls and Soul Fragments | Fuel for summoning units | Bank toward a targeted summon |
| Trait rerolls | Stat buffs in the upgrades area | Concentrate on your core units |
| Special items | Rare drops and code rewards | Hold until your roster needs them |
| Raid progression | Unlocks the next raid act | Push forward before re-farming |
Once you've cleared it, run Act 1 again only when you need a specific drop or want to test a new composition cheaply. The real value is the habit you build: bank before you queue, upgrade before you expand, and hold your burst for the finish.
FAQ
Do I need a full team to clear Undertale Adventures X Raid Act 1?
No, but you need a balanced one. Five units covering economy, anchoring, AoE, and burst will clear far more reliably than a stacked roster of pure damage dealers. If you're short on units, prioritize economy and lane anchors.
How many units should I place before upgrading?
Open with as few as your economy allows, then upgrade before adding more. Raid waves scale faster than early placements do, so an upgraded core usually beats a wide, weak spread.
Are codes worth using for raid prep?
Yes — they're free Souls and rerolls with no downside. Redeem every working code before you queue, and check a maintained list regularly, since some codes expire within hours of release.
What should I do after clearing Raid Act 1?
Move into the next raid act while your team is tuned, and only re-farm Act 1 when you need a specific reward. Keep banking Souls and rerolls so you're never entering a raid with an empty reserve.
Related Guides
Undertale Adventures X Corridor Guide: Neutral Corridor Act 1 Walkthrough
Beat Neutral Corridor Act 1 with this Undertale Adventures X corridor guide covering Mettaton NEO's leader buff, Knight Knight DPS, and Woshua soak.
Undertale Adventures X Endless Mode: A Survival Guide for Long Runs
Learn how endless mode works in Undertale Adventures X: wave scaling, unit traits, team comps, and tips to push your tower defense runs deeper.
Undertale Adventures X Hotland Act 6 Genocide: Modes, Regions, and Farm Guide
A practical guide to Undertale Adventures X Hotland, Act 6, and Genocide mode: region order, unit rosters, kill grinds, and how to pick the right act.
Undertale Adventures X Raid Act 2 Guide: Team Setup, Unlock Steps, and Clear Strategy
A practical Undertale Adventures X Raid Act 2 guide covering unlock conditions, team roles, unit placement, upgrade order, and reward planning tips.